Many Moving Parts

Whether they are built with code, electronics – or both – media art and interactive installations are complex assemblages. Taking the reigns of this degree of complexity requires vision, and designers need to balance their ‘thesis’ about what a piece could be with flexibility to cultivate a project’s emergent qualities; in many ways their work is not so much ‘Artistry’ (with a capital A) but systems design. Behaviours and operation are determined algorithmically with various modes or states that are conditional – each of which needs to be designed – and the system is gradually refined through testing. Given this fine balance of iteration and emergence, how exactly do designers describe authorship and craft in their work?

11:00

Seung Joon Choi

Seoul-based media artist creating interactions and experiences with emergent qualities

11:40

Els Vermang

Member of LAb[au], an artist trio exploring contemporary aesthetics with algorithmic logic

12:20

Yunchul Kim

Berlin, Vienna, and Seoul based electroacoustic composer and installation artist

13:00

Matthew Clark

Founding partner at the London-based studio United Visual Artists

Feature image: Counter mechanisms from the Difference Engine, Charles Babbage’s nineteenth-century mechanical calculator that was designed to compute (complex) tables of numbers. (photo: Wikimedia Commons)