What does drawing in the 21st century look like? This workshop will investigate the space where drawing, electricity and computation meet. From the earliest moments of the computer — Douglas Englebart’s mouse, Ivan Sutherland’s sketchpad — developers have been striving for intuitive and meaningful ways to capture and explore gesture digitally.
Likewise artists – From Durer’s drawing machine, to Sol Lewitt’s infinite cubes and Moholy Nagy’s imaginary structures – have used computational method to transfer reality on to the paper and generativity reproduce elements of their drawing. Modern day artists like Shantell Martin and Cassandra C. Jones have been pushing the boundaries of what drawing is. We will discuss the history as well as examine and work with new and expressive tools. Participants will get a deeper understanding of the approaches in software and hardware with recording, amplifying and manipulating gestural information. The workshop involves plenty and plenty of drawing.
– openFrameworks installed, go here
– Basic knowledge of coding is helpful (processing, etc)
English / Korean (support)